You know why zombie games and movies are so popular, right? Because the mass murder of humanoids can be depicted in full gory detail while almost completely side-stepping the moral implications of such acts. Because they’re dead and evil! Can’t argue with that. Games like GTA might get away with massacres, but they can always argue that it’s not the point of the game and that the character is pursued as a criminal if they kill people. But even so they still catch a fair amount of flak about it. And we all know what happens when a developer decides to set all apologies aside and go straight for a pure mass-murder approach à la Hatred

Garbage Day indie game katana chopDeveloper Sinep has come up with a new solution to this moral conundrum—whether purposefully or not—with their upcoming title Garbage Day. In Garbage Day, you play as a character who is stuck in a time loop where he must relive the same day over and over again. The fact that nothing gets recorded as “actual history” is all the excuse the average brain needs to flick that pesky murder-scorning angel off our shoulder. And on top of that, the game’s low-poly graphical style further abstracts the violence so that even Gandhi would be down to chop some blocky townsfolk to bits with a katana.

But much like GTA, killing is not the main objective in Garbage Day. The developer stresses that the player is, “…open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc.” And then states, “I don’t want to spoil anything, but you’ll be surprised how open ended this game is.” And if you found yourself thinking boy, that sure does sound similar to the main plot gimmick of the 1993 Bill Murray film Groundhog Day, congratulations, genius—Sinep sites the movie as a major inspiration. No idea where the “garbage” aspect comes into play though.

So watch for this guy. No demo yet but I’ll be sure to let you know when there is. You can keep yourself busy by voting for the game’s greenlight or watching the trailer on repeat forever: