Let’s take a stroll down memory lane and try to get a picture as to how Mighty No. 9 has turned into the biggest crowdfunding disappointment of the year, shall we?

In 2010, Kenji Inafune, the (half?) creator of Mega Man, became head of global production at Capcom. But 6 months later he left the company after 23 years of service to “start his life over”. He founded his own game company Comcept, and began work on new gaming franchises since Capcom still owned the rights to the games he worked on in the past. Inafune launched a Kickstarter in August of 2013 for a spiritual successor to Mega Man called Mighty No. 9. The project did very well, to say the least, by more than quadrupling their $900,000 USD goal to a staggering $3,845,170 with at least another $186,380 coming from a side PayPal campaign.

Much hype and coverage continued to follow Mighty No. 9 through its production, even as the reaction from fans slowly decomposed into bitterness and resentment. This fall from grace can be attributed to a consistent neglect of promises, deadlines and expectations such as: begging for backer upgrades in order to bring voice acting to the game; shoving back the April 2015 release after claiming development had completed on the core game; starting another Kickstarter for Red Ash before finishing up their obligations to M9; wearing way too much gel in Kenji Inafune’s Straight Outta 1999 hair style; announcing both an animated and live action production for M9 that seem like they could have waited, and makes one wonder how that 4 mil in backer money was really spent; and finally, quietly pushing back the September 2015 release date and trying to cover by promising a “special demo” instead.

inafune

Similar to the “duck butt” hairstyle, but if it was modeled after a duck that just survived an oil spill.

So what happened now that it’s September? Well, the special demo did come out. Except only because it was leaked a few days early, and then quickly shut back down. Only a few people were able to get the game but several of them put videos up on YouTube showing what was inside. And their reactions were almost unanimously negative. Many players noted a general lifelessness to the game and an underwhelming play experience overall.

So what was the reaction by Comcept? They have once again broken their promise and have pushed back the official release of this “Special Demo” which even in itself was a replacement for their twice delayed full game release. They have claimed it has something to do with wanting it to be DRM-free, but you know that’s a load of bullshit. They likely leaked the demo purposefully to a few people to try and read their reaction, and when it was largely negative, they pulled up the anchor and took off once more into the deep ocean where they can hide behind technical difficulties and other nonsense.

Hey, but good news! The developers have graciously decided to allow people to start pre-ordering the game through Steam! Because they might as well try to rope in as many people as they can before things just continue to get worse, I suppose. Considering even their much delayed offerings are getting panned, their only options now are to either delay even further to improve quality, or just dump the thing onto the market and move on. Either way Inafune is going to need to do some serious repair to his name before he’s continue forward in the gaming industry alone.

  • IamTylerDurden1

    Mighty No Nine looks awesome, but it’s delayed, thus is life.

    I’d rather they get it right, take their time and deliver the best game possible.

  • IamTylerDurden1

    “A shameful abomination” is hyperbole. Shameful? Abomination? C’mon.

  • Kamille

    the game’s looking wack though.

  • boxwithcoinsinit

    Plus in the meantime we can still play 20XX an even better Mega Man style game!

  • Mr.Towel

    They delayed a game after hearing community complaints to make the game better? Such audacity!

  • Brian Hamby

    Yeah but they didn’t use that as the reason they pulled it. They made up the most trivial excuse imaginable instead of confronting the reality that it still needs a lot of work to be fun.

  • Mr.Towel

    Well, for that I agree with you, bullshitting is no good behavior.

  • JustinConstantino

    thats the kind of excuses companies make when the industry and authors write shitty articles bashing them for the truth. i paid for a game to be made, not to get it as soon as possible. you have to give to get, if you harry people sure you may get something, but rushed stuff is often shit. ill wait for the good, thank you.

  • JustinConstantino

    also in the mean time i can play the other half of my 200+ steam games ive never touched. dont even get me started on my console and handheld games…

  • IamTylerDurden1

    It’s funny how everyone was hyped but a leaked demo has now caused ppl to completely flip flop. I believe it’ll be good, hence the delay, they are fixing it.

  • IamTylerDurden1

    What do u expect? Do u expect them to trash their own game? What kind of company would they be? I’m sure it would help sales if they said “we’re delaying Mighty No Nine bc it currently sucks, it’s just not fun”. If they were “honest” it wouldn’t matter how good it ended up being, no one would buy.

  • Brian Hamby

    There’s ways. “We take our fans feedback very seriously and there have been a number of concerns raised that we felt were important to address”. Simple as that. It’s slight bs in its own way, but much more tolerable than blatant lies, and doesn’t put the developers down.

  • Quinton Bowman

    The dash attack system sucks and I would feel sorry for them trying to make a TV show out of a terrible game…

  • Annon

    ok well now is it working out now? it was delayed 3 times, the last time being the same week it was supposed to be released… the first time the denied the rumors of the delay only to reveal it wasn’t a rumor after all

  • Annon

    its not funny, they thought it would be good, then they got their hands on it to confirm it sucked

  • Mr.Towel

    Well, I’m not camping in front of their HQ. Are you? Personally, I never understood the outrages about delays, on the contrary, my gaming backlog loves it!