Ah, Mario Galaxy. I’d have loved to have been at the design meeting where one Nintendo exec asked, “What the hell are we going to have Mario doing this time? He’s already done doggone everything!” to which some mischievous little designer said, “Let’s throw him into space… on little planets with their own gravity!” Genius. It was so good they even recycled it for a second game, which is rare for Nintendo. But I’d say there’s light-years of further gameplay that could be had out of the concept.

Moonstrider takes the planet-hopping mechanic and flattens it out into a pixely rogue-like of planetary proportions. You take control of a stranded astronaut named Riley Percival as she use her trusty jet boots to track down the other lost crew members of her wrecked ship. But aliens, pirates, mind-controlling slime, meteor strikes and other hazards are always only a planet away for this deep-space castaway. Luckily, there is much to be found around the star systems as far as weapons, items and power-ups go. And the worlds are procedurally-generated, and thus your search for resources will be ever-changing.

Moonstrider aims for an early 2016 release. You can vote for it on Greenlight here.