It’s a typical Tuesday night. You’re home. Just chillin’, as per usual, when BAM! You from the future crashes through the wall, sporting a slimming red jumpsuit and some slamdunk sunnies. “I’m you from the future!” You (from the future) say to you (from the present). “There’s No Time to Explain. Follow me to- OH CHRIST!” Having dropped the title and served your purpose, you (from the future) are unsurprisingly seized by a giant crab. You (from the present) grab a Jetpack Gun (from the future) and rocket after your other self’s crustacean abductor.

You might remember the original No Time to Explain released back in 2011. You might also remember that it sucked. The whole thing was a technical disaster full of glitches, crashes, and unforgiving controls. Recently, Alex Nichiporchik of tinyBuild GAMES opened up about the long round-trip to video game hell he undertook with fellow developer Tom Brien. After initially hitting it big on Kickstarter, No Time supplemented its impressive $26k budget with an additional 20 grand from Russian publisher BUKA. Unfortunately, BUKA backed out without warning several months later, leaving tinyBuild GAMES short on funding, developers, and options.

no time to explain

Though they were forced to split the project into two “Seasons,” tinyBuild finally gained enough traction to be Greenlit on Steam. When they tried to combine the two parts into a complete game, however, they experienced massive coding issues with ActionScript 2 and discovered Windows 8’s incompatibility with Flash games. “It was an abomination, but it kind of worked,” Nichiporchik wrote. “Until it didn’t. We released in January 2013, and the reception from the press was mostly negative.”

Though it bombed on reviews boards across the web, No Time was a financial success, partly due to its exposure on YouTube. With the profits, tinyBuild eventually joined DoubleDutch Games and Production Director Luke Burtis to reenergize another indie game called SpeedRunners. After SpeedRunners reached new critical and commercial heights, tinyBuild became an indie publishing powerhouse, collaborating with other developers to produce dozens of new games. Reestablished and essentially reborn, the team picked No Time up from the ashes and did the whole thing over from scratch.

No Time to Explain Remastered brings back all of the promising features of the original game (time-traveling madness, hysterical twists, hulking monsters from alternate realities), while fixing all of the former game-breakers. Say goodbye to the bugs and errors that once made jumping from one platform to the next a near-impossible task. Most notably, the Jetpack Gun, the game’s most unique gameplay mechanic, is no longer a glorified flashlight. It now actually functions as both a jetpack and a gun. With a firm foundation in Unity programming, No Time to Explain is the game tinyBuild wanted you to play 4 years ago.

In addition to the well-needed fixes, Remastered brings in a host of new features. Several playable characters join you (from the present) in gliding, slingshotting, and catapulting across time and space towards a dangerous version of you that went dark side. When you get tired of chasing yourself alone, pull your friends into the slipstream with a brand-new local multiplayer mode.

No Time to Explain Remastered is available now on Steam for 15% off. It’s also on XBone if you’re a citizen of the console world. And if you were unlucky enough to purchase the original game, tinyBuild will make it up to you with a free digital copy of the new release.