I might be getting a little ahead of myself here, as is easy to do when judging a game based solely on its crowdfunding promotional material, but I think something tremendously deep is being created by Eric Mack in his 2D combat platformer Doko Roko.

doko roko

The first thing that will probably stand out is the quality of the pixel art Mack is working with here. Delicious. And a close second will be the tight battle mechanics. When that goofy little monk dude swing his sword, that thing is getting swung. But that’s not all there is to get excited about for Doko Roko.

doko roko

As impressive as the visuals and mechanics are, there are a lot of beautiful pixel roguelikes out there with great gameplay. But developer Eric Mack is committed to making his creation stand out in setting, plot and lore. According to Mack, he is aiming to create a game that, “treats its fiction with as much nuance as it treats its core mechanics.” And then goes on to ponder one way a person might tackle this feat: “But what if that fiction were not spread so thin amongst a sprawling expanse? What if this world were a contained and thriving ecosystem inside of a tower?”

doko roko

So that’s just what he’s done: created on an enclave of society confined within a beautiful mess of a tower where all manner of good, evil and in-between coexist. It seems equally inspired by Dracula’s castle as it is real life historical ghetto Kowloon Walled City. Overall the level of detail and beauty present in the promotional material is well ahead of the attention this project has been getting, so make sure to go check it out on Kickstarter. And for those of you who need a peek first, the trailer is below.