Whenever you’ve had a weird dream, the first thing you want to do after you wake up is tell someone about it. You’re about twenty minutes into your story about how a cybernetic Justin Timberlake gave you a foot massage when you finally notice that literally no one cares, but you power through to the nonsensical conclusion anyway because of two reasons:

  1. Like most of the human race, you’re obsessed with yourself, and . . .
  2. You were there. You saw JT’s metal fingers knead into your callused heel. He sang “SexyBack.” You just wanted to share that magic with someone else.

Dreams are an experience. They play on our senses and unlock the subconscious, holding secrets about human nature that we didn’t even know we were keeping. Rememoried, a surreal “walking simulator,” places you on the fluid border between dream and memory in a sprawling exploration of the mind itself.


Visually, the game is stunning. Kicking off after the protagonist dozes off while stargazing, Rememoried takes seemingly domestic items (like chairs; so many chairs) and juxtaposes them alongside the cosmos. Each level is a wild amalgamation of ordinary and extraordinary, familiar and fantastic.

Fittingly, your dream world is constantly in flux. As you try to make your way from one level to the next, you’ll notice that every time you turn your back on an area, it’ll change, conjuring new platforms or even a clue as to where to go next. You’ll want to utilize any directions you stumble across. Your subconscious doesn’t come with a GPS and your only “guides,” disembodied voices that speak exclusively in autotuned riddles, are really just there to add to the aesthetic.


Without a tutorial or clear instructions, Rememoried doesn’t hold your hand through anything. A wrong move might send you back to a previous level, but don’t worry. Nothing is ever quite how you left it.

Rememoried is out now on Steam.